INA ALMACEN
425.949.9566 • [email protected]
WEBSITE - inaalmacen.weebly.com
SKILLS ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
WORK EXPERIENCE –––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Sound Designer I (NST) | Dec. 2023 - Present
Nintendo Software Technology - Redmond, WA
Nintendo Software Technology - Redmond, WA
Student Game Audio TA | Aug. 2022 - Apr. 2023
DigiPen Institute of Technology - Redmond, WA
Music - Summer Apprentice | Jun. 2022 - Aug. 2022
343 Industries - Redmond, WA
Student 2D Music and Sound Specialist | Dec. 2021 - Apr. 2022
DigiPen Institute of Technology - Redmond, WA
Student Game Audio TA | Aug. 2021 - Apr. 2022
DigiPen Institute of Technology - Redmond, WA
Cold Iron Studios - San Jose, CA (Remote)
DigiPen Institute of Technology - Redmond, WA
PROJECTS –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Audio Lead, Sound Designer, Composer, Audio Co-Programmer | Sept. 2021 - Apr. 2023
Green Reaper - Third-Person Fantasy Action-Adventure
EFO: Escape From Outerworld - Side Scrolling Sci-Fi 2D Platformer
EDUCATION ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Bachelor of Music and Sound Design
• DigiPen Institute of Technology, Sept. 2019 - Apr. 2023, Graduated
• Program Valedictorian
• GPA: 3.96
• Summa cum laude
• Dean's Honor List (Fall 2019 - Spring 2023)
425.949.9566 • [email protected]
WEBSITE - inaalmacen.weebly.com
SKILLS ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
- Digital audio workstation and music notation programs
- Ableton Live
- Reaper
- Pro Tools
- Sibelius
- Game engine, audio middleware, and source control software
- Unreal
- Wwise
- FMOD Studio
- Unity
- SVN
- Perforce
- Proprietary tools
- Audio interests
- Music production
- Sound design
- Audio recording
- Audio engineering
- Music technology
- Musical performance (viola, piano)
- Strong communication independently and with team(s) for in-person and remote environments
- Zoom
- MS Teams
- Slack
- Discord
- Fluent computer system use
- PC/Windows
- Macintosh
- Asset management and production documentation
- Office
- Apple
- Video editing and content creation
- DaVinci Resolve
- iMovie
- Premiere Pro
- Multilingual
- English (Native)
- German (Moderate)
- Japanese (Basic)
WORK EXPERIENCE –––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Sound Designer I (NST) | Dec. 2023 - Present
Nintendo Software Technology - Redmond, WA
- Supports senior sound designers in creating sound assets for production, as well as adjusting existing sound assets to meet
project requirements - Works with senior members of the audio production team to support coordination with composers, performers, and recording studio engineers for music production
- Participates in the creation and editing of music assets as required
- Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary sound production tools
- Applies professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness
Nintendo Software Technology - Redmond, WA
- Supported Senior Sound Designer in sound asset creation and adjustments
- Worked with music supervisor to support coordination with composers, performers, and recording studio engineers for music production
Student Game Audio TA | Aug. 2022 - Apr. 2023
DigiPen Institute of Technology - Redmond, WA
- Assisted as a teaching assistant with a focus on game audio expertise for junior DigiPen students developing their junior year game project
- Met weekly with multiple junior game development teams to help monitor progress and resolve issues alongside faculty
- Acted as a resource to redirect students to appropriate staff or other teaching assistants that may need help with non-audio topics
Music - Summer Apprentice | Jun. 2022 - Aug. 2022
343 Industries - Redmond, WA
- Edited and organized in-game music and linear music (soundtracks, cinematics)
- Integrated assets into game using Wwise and proprietary tools
- Tested and tuned playback in-game
Student 2D Music and Sound Specialist | Dec. 2021 - Apr. 2022
DigiPen Institute of Technology - Redmond, WA
- Assisted as a composer, sound designer, and audio editor for sophomore DigiPen student teams developing their sophomore year animated film project
- Met weekly with multiple sophomore film development teams to plan and review audio to picture while working through their film production pipeline
- Acted as an audio content creator of music and sound effects for animated student films
Student Game Audio TA | Aug. 2021 - Apr. 2022
DigiPen Institute of Technology - Redmond, WA
- Assisted as a teaching assistant with a focus on game audio expertise for sophomore DigiPen students developing their sophomore year game project
- Met weekly with multiple sophomore game development teams to help monitor progress and resolve issues alongside faculty
- Acted as a resource to redirect students to appropriate staff or teaching assistants that needed help with non-audio topics
Cold Iron Studios - San Jose, CA (Remote)
- Collaborated with Austin Wintory to make a remix of one of his pieces as diegetic music for Aliens: Fireteam Elite
- Created multiple iterations of a piece of music based on the feedback given throughout production
- Mixed and mastered music in Ableton Live to be sent over for game implementation by the studio’s audio department
DigiPen Institute of Technology - Redmond, WA
- Acted as a lead teacher for K-12 online music production studio workshops
- Assisted as a teaching assistant for high school level introduction to music and sound design classes
- Curated and produced classroom curriculum for the above courses
PROJECTS –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Audio Lead, Sound Designer, Composer, Audio Co-Programmer | Sept. 2021 - Apr. 2023
Green Reaper - Third-Person Fantasy Action-Adventure
- Created 150+ sound effects in Reaper and Ableton Live with self-recorded and library sampling for game audio feedback
- Composed all 12 electronic-cinematic pieces of adaptive music in Ableton Live for Wwise
- Mixed and mastered game audio and the original soundtrack with Ableton Live and Wwise for pre-production, official production, and post-production as well as assisted in Wwise-integrated Unreal blueprint implementation and testing
- Delivered this game alongside another sound designer to Steam, itch.io, and DigiPen Game Gallery for release end of April 2023
- Scored the official game trailer
EFO: Escape From Outerworld - Side Scrolling Sci-Fi 2D Platformer
- Created all 30+ sound effects in Ableton Live with self-recorded and library sampling for game audio feedback and the game trailer
- Composed all 9 electronic-orchestral fusion pieces of music in Ableton Live to act as adaptive audio in FMOD Studio aiding the playful sci-fi aesthetics and composed music for the game trailer soundtrack
- Mixed and mastered all game audio with Ableton Live and FMOD Studio to ensure the best possible game soundscape quality as well as original soundtrack release
- Worked on a team of 11 members to deliver this custom-engine game to Steam and DigiPen Game Gallery and edited together the official game trailer
EDUCATION ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Bachelor of Music and Sound Design
• DigiPen Institute of Technology, Sept. 2019 - Apr. 2023, Graduated
• Program Valedictorian
• GPA: 3.96
• Summa cum laude
• Dean's Honor List (Fall 2019 - Spring 2023)