GAME DESCRIPTION
Play as Rubin, a rose ensorcelled by the goddess Antheia and entrusted with her sacred scythe. Mushroom marauders have invaded the greenhouse, targeting the garden goddess and choking the life out of her children. It is your duty to traverse the expanse of the greenhouse and slay these invaders.
DETAILS:
Play as Rubin, a rose ensorcelled by the goddess Antheia and entrusted with her sacred scythe. Mushroom marauders have invaded the greenhouse, targeting the garden goddess and choking the life out of her children. It is your duty to traverse the expanse of the greenhouse and slay these invaders.
DETAILS:
- Audio lead and composer
- Helped organize and update the Wwise project work unit infrastructure to better accommodate a two-person audio workflow, after previously being a one-person audio workflow, for the following:
- Actor-Mixer Hierarchy
- Interactive Music Hierarchy
- Events
- Switches
- States
- Game Parameters
- Attenuations
- Mixing Sessions
- Playtested game builds and offered feedback with focus on both audio and other game elements
- Assisted in updates to team-wide production task-tracking
- Helped organize and update the Wwise project work unit infrastructure to better accommodate a two-person audio workflow, after previously being a one-person audio workflow, for the following:
- Unreal Engine 4 - Third-Person Fantasy Action-Adventure
- Created over 150 sound effects in Reaper and Ableton Live with self-recorded and library sampling for game audio feedback
- Primarily responsible for content creation, Wwise implementation, initial Unreal implementaiton, timing, and mixing of audio for the following:
- Adaptive player vocalizations
- Adaptive enemy vocalizations
- Environmental ambience
- Environmental terrain objects
- Menu UI audio feedback
- Also provided work on:
- Adaptive player sound design
- Attack SFX
- Player movement
- Assembly of pre-production audio archive
- Adaptive player sound design
- Primarily responsible for content creation, Wwise implementation, initial Unreal implementaiton, timing, and mixing of audio for the following:
- Composed all 12 electronic-cinematic pieces of adaptive music in Ableton Live for Wwise
- Adaptive music and stingers
- Adaptive music and stingers
- Mixed and mastered game audio and the original soundtrack with Ableton Live and Wwise for pre-production, official production, and post-production as well as assisted in Wwise-integrated Unreal blueprint implementation and testing
- Levels
- Attenuations
- Voice Limiting
- Bus flow
- Delivered this game alongside another sound designer to Steam, itch.io, and DigiPen Game Gallery for release in Spring 2023
- Scored the official game trailer
Want more insight on the Team Slippers dev story behind Green Reaper? Read the official DigiPen Institute of Technology Student Showcase article below!
How Student Team Slippers Grew Their Garden-Fresh Action Game, Green Reaper: www.digipen.edu/showcase/news/how-student-team-slippers-grew-their-garden-fresh-action-game-green-reaper |
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